

The respective EX are also relatively close base on damage output, three chomps from the missile deal the same amount of damage as missing one homing magnets, if the boss isn't wide enough for at least three Peashooter EX chomps, shooting Mini-Bomb EX is usually better, especially pointblank and when there isn't much minions.This means that the Aeroplane Peashooter is generally better for sustained fire on a target, and the Mini-Bomb can be used to take out minions while damaging the boss at the same time (such as Cala Maria's eels). Aeroplane Peashooter has slight higher Damage per Second than the Mini-Bomb.It takes a total of 160 damage dealt to Enemies to fully charge one card, or every 25 seconds using the coffee charm.Lobber, Kablooey, and the aeroplane's Mini-Bomb are affected by gravity.Arc, Exploder, Wide Shot, Laser, Arcade Peashooter, and Star Gun. There are 6 confirmed weapons that aren’t used in the game.The mini-planes aren’t equipped with a secondary weapon, EX attack or the ability to use Super, as it is a tool to sacrifice damage in return for better control while being smaller, thus replacing the dash in normal gameplay.In the E3 2014 trailer, Cuphead shot the now unused Exploder.However, using five EX attacks can take longer and leaves Cuphead more vulnerable to attacks, while the Super Art I and the Aeroplane Super render Cuphead invulnerable for a short amount of time.

Most of the EX weapons are stronger than Super Arts in term of total damage of five EX compared to one super.Almost all the weapons mentioned here have different names on the Debug Mode.This can be used strategically to take a hit when you would take damage, it will still clear the screen and count damage the boss for quite a bit.Īeroplane Peashooter EX - Chomper MissileĪeroplane Mini-Bomb (direct hit and explosion) However, any object that comes in contact with the player will detonate the bomb. While all other attacks are temporarily disallowed, if the player hits the target, massive direct and Area-of-Effect damage is dealt. It also give the boss a short stun every time it damages them, giving more time for the player to react and to deal damage.Īeroplane Super - Super Bomb Morph - Transforms the player into a giant bomb, slowing movement speed slightly. The ghost will disappear after 7 seconds and leave a heart for you to parry and fill the super meter. This can make it difficult to manage both characters on screen via a single controller. The ghost is controlled by the player without removing control from the player's original character. Super Art III - Giant Ghost - The player spawns a ghost counter-part of themselves which constantly spins, dealing high damage per hit. Super Art II - Invincibility - After a short animation, the player is allowed 4.85 seconds of invincibility. It stuns the boss slightly every time it hits. Fires exclusively horizontally, dealing massive damage. Super Art I - Energy Beam - After a brief pause, stalls the player in the air and fires a large stream of liquid from the head of the player. There are only three, and they are each extremely powerful, and to be used carefully. Super attacks can only be activated once the player has filled their super meter with 5 cards through parrying objects or damaging enemies. It can easily take out groups of minions at a range but it is still affect by gravity and shooting it upward or the top corners may miss the target far away, it does not bounce like the normal version attack as well and goes through some platforms like clouds in Grim Matchstick fight and platforms in Rumor Honeybottoms fight. In the game's code, this weapon is called 'bouncer'.ĮX: Kablooey - Like a Lobber shot, but bigger and have an Area-of-Effect damage which deals the same damage in the area. It is very effective against Grim Matchstick in all phases. It also has the property to set up some damage as it bounces on the ground. It doesn't required a lot of aiming as it seems. It is good against bosses that doesn't move a lot. It has a violet color and looks like a sphere. Lobber - Fires a lobbed projectile that arcs upwards, and falls back down and bounces on the floor until it bounces three times and pops, deals great damage, but has limited range, each shot deals about three times more than Peashooter. "Medium range and good damage with a slower rate of fire."
